9.23.2013

"Upin & Ipin": A narrative of the hegemony, counter-hegemony, and a culture industry

Introduction

Since 1994, Malaysian government has significantly improved its effort to spur the growth of its animation industry which produces local content and reflects its own national identity. The effort was triggered by the fact that Malaysian television had been flooded with foreign animation movies.The promotion Malaysian animation industry is part of the Government effort in improving its Information and Communication Technology (ICT) in a way to be a developed nation by 2020(Isa, 2012).
Some actions have been taken. Inspired by the success of Silicon Valley, Malaysian government built Multimedia Super Corridor (MSC) in 1996 (Isa, 2012). Malaysian government also has been providing alot of grants through its agencies for animation business practitioners (Mohamad, 2010). And through its national state television, Government bought Malaysian-made animation products with high price compared to private televisions (Muthalib, 2007).
However, until 2007, all of those efforts haven’t changed the landscape dramatically. The quality of the animation products cannot compete successfully in the global market. More importantly, Malaysian animation hadn’t showcased its own national character. Japanese and western animation still highly influenced Malaysian animation products.The production was also unstable due to the low price offered by most Malaysian TV station. The better price that was offered by Government’s TV station still was considered too tight to finance the production continuously.
The new era of Malaysian animation industry began in 2007 when “Upin & Ipin”, a Malaysian-made animation TV series, has become an instant hit, not only in Malaysia but also in many countries.Since then, Upin & Ipin has become the pinnacle of Malaysian animation industry. Upin & Ipin has opened the gate to the global stage for Malaysia animation industry. Furthermore, Upin & Ipin has been expanding from merely an animation movie business to other sectors, such as merchandise, restaurant, café, and theme park.
Uniquely, Upin & Ipin successful story was achieved with a very minimum role of the Government. The creation of Upin & Ipin relied on its producer’s own capacity such us funding, ideas and human resources. Moreover, Upin & Ipin has been created without foreign influences either through technical assistance or animation concept.
Understanding the phenomena, I will discuss the success story of Upin & Ipin through the narration of hegemony, counter-hegemony, and critical theory with its “culture industry”concept. To elaborate it, I will explain: a glimpse of the history of Malaysian animation industry; the influence of foreign animation to Malaysian animation products; the role of Malaysian government to promote its local animation industry; and the process of the creation of Upin & Ipin as a commodified cultural product.

Hegemony, counter-hegemony, and the culture industry   

Hegemony and counter-hegemony that was introduced by Antonio Gramsci is based on an understanding that the dominant group in a society has the ability to subtly impose a certain intellectual and moral direction to a society in order to gain support of its aims (Thussu, 2000). Therefore, counter-hegemony is a response to the hegemonic ruling class order. Gramsci also stated that counter-hegemony is a revolutionary, psycho-cultural ideology campaigned by the subjugated class to overthrow the standing dominant order (Simms, 2003).
On the other hand, the concept of culture industry was introduced by Adorno and Horkheimer in 1944. They argued that in a capitalist society, the production of cultural goods, such as films, radio, programs, music, and magazine, tends to be a commodification of culture (Thussu, 2000).

Upin&Ipin: from the local to the global

Upin and Ipinis a Malaysian-made animation series. Introduced in 2007, Upin & Ipin has attracted public attention not only in Malaysia but also in other countries (mainly in a country with a strong Malayan culture, such as Malaysia, Indonesia, Brunei, and Singapore). In its first year, Upin & Ipin was awarded as the best animation at the Kuala Lumpur International Film Festival 2007 (KLIFF)(Les'Copaque, 2008).
Its popularity keeps on growing as Upin and Ipin has been widely broadcasted by Disney Channel Asia since 2009 in 17 countries such as Cambodia, Myanmar, Philippine, Thailand, Timor-Leste, and Vietnam. It is also broadcasted on TV9 (Malaysia), MNCTV (Indonesia), Suria TV (Singapore), and Hilal TV (Turkey)(Ansari, 2011). Its rating in Malaysia and Indonesia competes with other import cartoon films such as Doraemon and Sponge bob Square Pants. In Indonesia for example, an episode of Upin & Ipin was watched by over 10 million people (Les'Copaque, 2009).
As of 31 October 2012, Upin & Ipin series on Les’Copaque Youtube channel has been watched by more than 50 million times with 23 thousand subscribers (Les'Copaque, 2012). In addition, Upin & Ipin series on TV9 Youtube channel has been watched by more than 56 million viewers with 17 thousand subscribers (TV9Malaysia, 2012). Based on Youtube’s statistic, Upin & Ipin are mostly watched in Malaysia, Indonesia, Brunei, and Singapura. With all of those achievements, Upin & Ipin is considered as the best Malaysian animation that has ever been made. It is also considered the best animation using Malayan culture as its main setting.
Upin & Ipin tells a story of twin brothers who live in a village, namely, Kampung Durian Runtuh. Upin is the name of the older brother, while Ipin is the name of the younger brother. They are an orphan and are taken care by their elder sister whose name is sister Ros (KakRos) and grandmother Uda (Opah). Upin and Ipin attend a kindergarten namely Tadika Mesra. In the school, they have friends with different characters, backgrounds, and cultures such as Mei-Mei, Mail, Jarjit, and Susanti. Mei Mei is a smart and rational Chinese ethnic girl. Mail is a Malayan boy with high entrepreneurship. Jarjit is a funny and poetic Indian ethnic boy. And Susanti is an Indonesian girl who moves to Malaysia with her family.
The representation of a Chinese, an Indian, a Malayan and an Indonesian character in the story is depicting the real condition in Malaysia. In, 2005 Malaysian citizen is 23.9 million people (Indexmundi, 2012). It has three major ethnic groups: Bumiputera 66 %, Chinese 25 %, and Indian 8 %(Shafii et al., 2009).Foreigners in Malaysia are dominated by Indonesian. There are 1.9 million Indonesian who are working in Malaysia in 2012 (Nurhayat, 2012).
Upin&Ipinis easily accepted because this movie is using local setting, culture, values, and cultures. It is also originally presented in Malayan language.
Malaysians who have grown up watching Mickey Mouse and Dragonball may find the emergence of local animation content as refreshing to the eyes. As Upin & Ipin portrayed a more local environment, it provides an idea to various characteristics that defines the country that we live in (Omar, 2011).
Upin & Ipin also has spurred the growth of the animation industry in Malaysia. There was no animation movie completed in 2005 and in six years the figure has changed dramatically. In 2011, there were 1,757 animation films completed in Malaysia with about US$ 100 million in revenue (Lau, 2012).
Upin & Ipin was originally a spin-off from the first Malaysian-made blockbuster animated movie “Geng: the Adventures Begins” which also reflects Malaysian environment setting, values, and cultures. Upin & Ipin is minor character in the movie. However, it has attracted the most attention. Based on the consideration, the producer of “Geng” decided to make Upin & Ipin into mini-series (Lau, 2012).
Upin & Ipin is created by Les’Copaque Production which was founded by Burhanuddin and Ainonin 2005. The name of the company sounds like derived from French. The fact is that the name derived from local slang “last kopek” which means “final chance”(Deentrepreneur, 2010c). The choice of the name may be analyzed as an effort to globalize the local and/or localize the global at the same time.
These all started when in 2005 Burhanuddin met up with three graduates from Malaysian Multimedia University (MMU), Mohd Nizam Abdul Razak, Mohd Safwan Abd  Karim, and Muhammad Anas Abdul Aziz. Burhanuddin previously wanted to make a Pokemon-esque online game. But the students refused it because it was not their expertise. Instead, they gave Burhanuddina seven minutes animation movie, namely “MisiMustahak”. Burhanuddin was impressed by the movie. He agreed to finance the students to produce the animation movie. To start the business, Burhanuddin sold all of his shares in his petroleum company and invested US$ 700 thousand to build Les’Copaque Production(Lau, 2012).
In its early year, Burhanudin had been advised by experts that the key to be successful in the animation industry is by creating a global character and story. However, no one could give him a definite answer when Burhanuddin asked them to explain what the global character and global story are.It forced him to attend many trade shows and film festivals all around the world.From his observation, he found out that everybody wanted to copy European and American characters. He concluded that making a similar animation will only make the product not feasible (Deentrepreneur, 2010b).
Finally, he decided to make an animation movie with more local content. They develop the animation setting based on a Malaysian traditional village with its local architecture and tropical atmosphere. He reassured his employees that to penetrate global market they need to be popular first in Malaysia. The first Upin & Ipin episodes were five short series with Ramadhan (Islamic fasting month) theme.Using Islamic culture and values, the movie had become an instant hit in Malaysia (Deentrepreneur, 2010b).
We can analyze that Burhanuddin’s finding about the domination of European and American characters in the animation global market as the projection of the dominant ruling class in the world. That is the hegemonic. Furthermore, his decision to use local content can be explained from the ‘culture industry’ perspective. As Burhanuddin said,“we want to catch the Malay market. So [the] best subject to catch all these people is Islamic. That is why we choose the Ramadhan… Once we put the kampong [Malaysian traditional village] environment, the children love it. Because they think they are actually friend of Upin and Ipin,” he explained (Deentrepreneur, 2010b).
However, Burhanuddin realized that having an Islamic content had limited Upin&Ipinglobal penetration. The Islamic style might be suitable for middle-eastern countries. But Burhanuddin saw the market is too small. Moreover, the price that was offered by those countries was also very low. This condition forced him to shift its Upin&IpinIslamic concept to be more universal whilestill maintaining itsoriginal setting(Deentrepreneur, 2010a).This phenomenon can be defined as the surrender to the global: the hegemonic.
What makes Upin&Ipin different from other Malaysian animations is that it has been designed as a total business rather just an animation business. In a way to do that, Les’ Copaquecopies Disney’s business model. They are aware that Disney biggest income is not coming from the film but from other sectors such as merchandise, park, and resort(Deentrepreneur, 2010a). In 2011, Disney’s revenue reached US$ 40.8 billion. It turned out that 55 per cent(US$ 22,1 billion)of its revenue came from other business sectors such as parks, resorts, studio entertainment, consumer products, and interactive media(Disney, 2011).
Learning from Disney, Les’ Copaquealsohas been developing other businesses that are related to Ipin&Ipin character, such as, merchandise, restaurant, café, and theme park (Deentrepreneur, 2010a).Despite of its foreign-less product, Les’ Copaquecannot avoid copyingforeign business model which was introduced by Disney. I want to point out thatUpin&Ipin is marketed under the influence of the Disney, the global brand: the hegemonic.

It is not the first, but might be the best

Upin&Ipinis not the first in Malaysian animation industry. Malaysian animation was started in 1946 by the founding of the Malayan Film Unit (MFU). It had made simple animation for documentary movies, public service short film, and commercials. In 1978, Hikayat Sang Kancil(The Tale of Mousedeer) became the first short animation film that was made by MFU. While in 1995, UsopSontorian was the first animation series that had been broadcasted on Malaysian television. Since then, Malaysia has had many animation products in many categories, such as, movies(Puteh, 2001), telemovies (Kartini, 1997), tv-series (Kumang, 2003), and feature(SilatLegenda, 1998) (Muthalib, 2007).
That phenomenon might be impossible without the role of Malaysian Government. It was Malaysia’s fourth Prime Minister, Mahathir Mohammad, who had pushed the animation industry to grow as part of his grand vision to bring Malaysia to be a developed country by 2020(Isa, 2012).Therefore, since 1994, Malaysian government has been promoting locally made animation with local content for mass consumption. This is also a response to the high number of foreign animation filmsbroadcasted in Malaysia(Muthalib, 2007). The government’s policy can be seen as counter-hegemony to the dominant at that time.However, being counter-hegemonic in the global context has made the Government itself being hegemonic to Malaysian animation industry.
The hegemonic gestures could be seen from the Government’s strategies to spur the animation industry to grow. For example, through Radio Televisyen Malaysia (RTM), the Government bought half an hour animation film for US$ 12,000. In contrast, other TV stations only could offer US$ 500. This phenomenon had attracted practitioner to rely its production based on the government’sscheme. However, the government price wasn’t enough to create of a world-standard animation product, let alone to maintain its production in the long run(Muthalib, 2007).
Malaysian government also provides grants for those who want to develop a successful animation business. The grants are channeled through its agencies such as Suruhan jaya  Komunikasi dan Multimedia Malaysia (SKMM), Perbadanan  Kemajuan  Filem Nasional Malaysia (Finas), Multimedia Development Corporation (MDeC) and Ministry of Finance.However, people will only have the grants if they can give collateral and properties. Whilst, the fact is that people who work in creative industry only have creativity, talents, and intellectual property which are not recognized by the conventional financial practices (Mohamad, 2010). Because of the scheme, many production houses couldn’t expand their animation business.While in contrast, Upin & Ipin was independently funded.
Besides of budget problem, local animation industry also had been much influenced by Japanese and the American influences. Anak-Anak Sidek (1999), Yokies (1997), and Sang Wira (1996) have the same characteristics with the Japanese animation. It is plausible as those products were created by Malaysian animators who had been trained by Japanese animators.In addition, Keluang Man (1997) was basically an adapted version of Batman and Robin (Muthalib, 2007). In contrast, Upin&Ipin has been successful only by becoming independent from foreign influences.As it has been pointed out that it has been created by local people, using local setting, cultures, and values and without any foreign assistance (Deentrepreneur, 2010c).

Conclusion

This essay has pointed out that Upin & Ipin success story is a result of a complex narrative that can be elaborated by the theory of hegemony, counter-hegemony, and “culture industry” concept.
Malaysian government’s effort to spur the growth of local animation was triggered by an ideal to uproot the dominancy of foreign animation products in Malaysia. This phenomenon explains the hegemony of the global as well as elaborates the counter-hegemony played by Malaysian government.
However, the Government’s counter-hegemony has transformed itself to be a hegemonic dominant ruling class in the local context. It has been argued that in a way to spur the growth of local animation industry, Malaysian government set up some strategies that make Malaysian animation practitioners are playing in the Government’s rule of the game. Therefore, this is also a story of the hegemony of Malaysian government towards the local animation industry.
In the context of counter-hegemony as well, Upin & Ipin is a local animation triumph against the domination of the foreign animation influences which brings its foreign setting, values, and cultures. However, at the same time it is influenced by the hegemonic ruling class through the adoption and adaptation of Disney’s business model and through the shifting theme from Islamic to be more universal. It also has been argued that the creation and industrialization process of Upin & Ipin is a reflection of how cultures are commodified as explained by the culture industry concept.
Finally, the creation of Upin & Ipin is occurring in a dynamic and a dialectical process of the global and the local. This is an example of the contemporary global media.
References
The Entrepreneur Media EXpose - Tuan Hj Burhanuddin Md Radzi Part 1, 2010a. Audiovisual. Directed by DEENTREPRENEUR. www.youtube.com.
LES'COPAQUE. 2009. Rating Upin & Ipin di Indonesia. Les'Copaque Blog [Online]. Available from: http://goo.gl/35QLU 2012].
MOHAMAD, R. 2010. NCDG: Spurring the Malaysian Creative Industry. .myconvergence. January 2010 ed. Malaysia: Malaysian Communications and Multimedia Commission.